local self = {}
GCodec.Source.VTX.Model = GCodec.MakeConstructor (self)

function self:ctor ()
	self.Offset = 0
	
	self.LODCount = 0
	self.LODOffset = 0
	
	self.LODs = {}
end

function self:Deserialize (inBuffer)
	self.Offset = inBuffer:GetSeekPos ()
	
	self.LODCount = inBuffer:UInt32 ()
	self.LODOffset = inBuffer:UInt32 ()
end